<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PixelType: make bitmap fonts in Aseprite, export .fnt for Godot and Phaser Devlog - itch.io</title><link>https://lanternkit.itch.io/pixeltype</link><description>Draw glyphs in a grid, export BMFont .fnt + .png. Type any .fnt into sprites with live preview. 3 fonts.</description><item><guid>https://lanternkit.itch.io/pixeltype/devlog/1732870/pixeltype-120-export-your-pixel-font-as-ttf</guid><title>PixelType 1.2.0: export your pixel font as TTF</title><link>https://lanternkit.itch.io/pixeltype/devlog/1732870/pixeltype-120-export-your-pixel-font-as-ttf</link><pubDate>Tue, 27 Oct 2026 11:02:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New in 1.2.0: Export .ttf in Make Font from Sprite. The font you drew in Aseprite is also saved as a TrueType file whose outlines are your pixels, with your advances, baseline, line height and kerning...</p>]]></description></item><item><guid>https://lanternkit.itch.io/pixeltype/devlog/1726131/pixeltype-110-import-ttf-pixel-fonts-pixel-exact</guid><title>PixelType 1.1.0: import TTF pixel fonts, pixel-exact</title><link>https://lanternkit.itch.io/pixeltype/devlog/1726131/pixeltype-110-import-ttf-pixel-fonts-pixel-exact</link><pubDate>Sat, 24 Oct 2026 08:55:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PixelType 1.1.0: Import TTF. Many pixel fonts are shared as .ttf, while game engines want a bitmap font. PixelType now does the conversion inside Aseprite. Pixel-exact: PixelType finds the native pixe...</p>]]></description></item><item><guid>https://lanternkit.itch.io/pixeltype/devlog/1724015/pixeltype-100-bitmap-fonts-inside-aseprite</guid><title>PixelType 1.0.0: bitmap fonts inside Aseprite</title><link>https://lanternkit.itch.io/pixeltype/devlog/1724015/pixeltype-100-bitmap-fonts-inside-aseprite</link><pubDate>Fri, 23 Oct 2026 09:11:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PixelType 1.0.0 is out: bitmap fonts made and used inside Aseprite. Make Font from Sprite: draw your glyphs in a grid, see a live preview of your own text, and export a BMFont .fnt + .png that Godot,...</p>]]></description></item></channel></rss>